Spell Patterns

I’ve always wanted to build a game that contains a system of magic which is itself a game. A game or a puzzle or an experience beyond Press-Button-To-Zap. I wanted to use a magic system which obeys the natural laws of the game world. In my fantasy, a young magician […]


Sorts of Monsters…

When we first began working on this game I figured that there would be an enormous bestiary of monsters. After all, it’s a Roguelike and one of things I’ve always best liked about those is the variety of beasties. You thoughtfully build the rules of your simple gridded world and […]