Design

Design

Remaking a Monster

When we started designing our monsters, we aimed to create interesting, distinct creatures, each with some defining characteristic. The Bollgrr has large horns reminiscent of a bull; the Globberpoo has a trumpet-like snout it uses to shoot projectiles. We would generally start with a sketch, either in our minds or […]

Design

Sorts of Monsters…

When we first began working on this game I figured that there would be an enormous bestiary of monsters. After all, it’s a Roguelike and one of things I’ve always best liked about those is the variety of beasties. You thoughtfully build the rules of your simple gridded world and […]