Author: kieth


Snake Peek

It’s been a while since my last post so I wanted to give you all a peek at what I’ve been working on. Kickstarter Rewards The postcards, posters and shirts have all been designed and printed. The wallpaper pack is complete and will soon be ready to adorn your desktop. […]

Development, Progress

Extreme Snakeover

We are happy to announce the latest update, codename Extreme Snakeover, is now available! We hit a few Pointos along the way, but we are thrilled with the results and can’t wait to share it with you. The Look Gone are the flat programmer-art graphics, replaced with dynamic art by […]

Development, Progress

Full Steam Ahead

After lengthy discussion, we’ve decided to release Snakelike on Steam Early Access at the end of the month! The game, as envisioned in our Kickstarter Campaign, is just a few segments from completion! The major features we had planned—and plenty of features we didn’t—are now in the game. We’ve got […]

Development, Progress

The Sssecret Ssssosssciety of Wizards

Greetings Candidates! For those of you who have attempted The Trial Of The Snake previously and are somehow not permanently dead, welcome back! We here at The Sssecret Ssssosssciety of Wizards have an exciting Update which may directly affect your chances of joining our ranks. Though our society dates back […]

Development, Progress

To Build A Dungeon

We at PlacateTheCattin pride ourselves on being eco-conscious – always opting for reuse and recycling whenever possible. But faced with the bothersome task of working the new Templated Cave into our old dungeon generation algorithm we decided to junk all those hippy sentiments, recycle nothing and rebuild the entire dungeon […]


Father and Snake

Despite the simple controls and friendly colorful graphics, Snakelike adheres to the roguelike tradition of being somewhat obtuse. It’s not quite a standard roguelike, with its multi-segmented nature and pattern-based spell system. Nor is it a snake clone, featuring turn-based movement and an array of monsters to combat. So, in […]

Planned Features


If it’s not a boulder falling on your head, it’s a spray of some noxious gas. Traps are an integral element of dungeon construction. They provide a sense of uncertainty and danger: every step could be your last. They add a little extra suspense to each encounter and are yet […]

Planned Features

The Orbelisk

As the launch of our Kickstarter campaign draws nigh, we want to delve deeper into some of the specific additions we have planned. But first, let’s talk about fountains. Ah, fountains. How many times have I stopped for a quaff only to end up surrounded by snakes? Water moccasins are […]

Planned Features

How to Snakecessorize

The addition of demi-bosses to defeat and puzzles to decipher presents a new question to the world of Snakelike. What do you get for overcoming such trials? As a snake, you have no experience bar, no stat points to distribute or skills to unlock. So what do you get? The […]


Remaking a Monster

When we started designing our monsters, we aimed to create interesting, distinct creatures, each with some defining characteristic. The Bollgrr has large horns reminiscent of a bull; the Globberpoo has a trumpet-like snout it uses to shoot projectiles. We would generally start with a sketch, either in our minds or […]